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Yeremey Fomin
Yeremey Fomin

NBA Live 2003


NBA Live 2003 is the 2003 installment of the NBA Live video games series. The cover features Jason Kidd as a member of the New Jersey Nets. The game was developed by EA Sports and released on October 8, 2002 for the PlayStation, PlayStation 2, Xbox, and GameCube consoles and November 14, 2002 for Microsoft Windows. It was the last NBA Live game to be released on the original PlayStation. The game includes a soundtrack, which is the first video game soundtrack in history to be certified Platinum by the RIAA, selling over 1,300,000 copies worldwide.[1]




NBA Live 2003


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The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[30][31][32][33] In Japan, where the PlayStation 2 version was released on November 28, 2002, Famitsu gave that console version a score of 32 out of 40.[5] NBA Live 2003 was a runner-up for GameSpot's annual "Best Sports Game on PC" award, which went to Madden NFL 2003. It was also nominated for GameSpot's annual "Best Traditional Sports Game on GameCube" award, but lost to NFL 2K3.[34]


The 2003 version of the NBA simulator has improved graphics in relation to the previous installments and features like detailed faces and a player design engine. It also has rosters in accordance to the 2002-2003 Season.


After the negative reception Live 2002 received last year, EA Sports reworked the NBA Live formula for 2003, and the result in a fast-paced game of basketball reminiscent of Live's 16-bit days. Instead of placing an emphasis on the slow and deliberate half-court set, you'll see plenty of fast breaks, monstrous dunks, fancy passing, and spectacular layups, much of which is made possible because of the new freestyle control system. This new control scheme lets you control your dribbling moves with the C stick on the GameCube controller, and surprisingly, it works quite well, giving you a sense of more control over individual players as they make their way to the basket. Ultimately, NBA Live 2003 isn't much of a simulation, but it's still an incredibly fun game that should appeal to a wider spectrum of basketball fans.


Live 2003 still offers many of the same modes found in previous games in the series. The franchise mode returns in 2003, and while it's not quite as in-depth as the one featured in Sega's NBA 2K3, you still get to perform all the basic functions of an NBA general manager. At the beginning of a season, you can adjust your roster by trading and releasing players and signing free agents. The trading system is similar the one found in previous games in that players are given point values. In putting together a trade proposal, the point value of the players you want to trade for has to be within a certain range, otherwise the computer will reject it. You'll also get to pore over different sets of statistics, including overall team stats, individual player stats, your personal user stats, and the league leaders in different statistical categories. Also included in the franchise mode is a GM's desk option that lets you go behind the scenes to the business side of the NBA. You'll see information on player contracts, injury reports, MVP candidates, player progression, and a list of upcoming free agents.


The other modes in NBA Live 2003 aren't nearly as involved as the franchise mode. the game features straightforward exhibition, season, and playoff modes, as well as a practice mode that lets you move around the court with a single player. Live 2003 also features a one-on-one mode in which you can select any two players in the league and pit them against each other to see who's better.


Whichever mode you select, you'll undoubtedly notice how much faster NBA Live 2003 plays than the games that came before it--or, for that matter, any other five-on-five basketball games currently available. Though there are differences between them, every player on the court is relatively quick even when you're not using the turbo button, making it much easier to execute fast breaks or create a path to the basket.


Instead of just going for the basic one-button juke move--or any sort of button-activated juke moves, for that matter--Live 2003 gives you control over ball movement via the GameCube controller's C stick. If you want to dribble in between your legs behind the three-point line, you simply lightly tap the right analog stick from left to right. Likewise, if you want to perform a sharp crossover when driving up the court, press lightly in one direction on the analog stick then quickly press it back in the opposite direction. This system makes it feel as though you have more control over the player, since the guesswork of context-sensitive juke moves has essentially been removed. Plus, you can create some really spectacular-looking plays that will actually be worth looking at in replays over and over. However, you can be penalized for using these moves, especially when executing them in a crowd of defenders, which often results in a steal. In addition, the freestyle ability really makes the better point guards in the league overpowered, and you'll probably find yourself relying on them more than any other player. Though, since it's obvious this game wasn't meant to play like a true simulation, it's really not that big of a problem.


The post-up game still comes in handy when going up against irritating zone defenses, but generally, it really seems to be useful only as a "last resort" strategy, which is unfortunate. The post-up game in Live 2003 is quite fun to use, as it lets you back down a defender until he starts to hold his ground and then either put up a jump shot or roll off and drive to the basket. It functions similarly to the system in NBA 2K3, only everything happens much faster.


From a visual standpoint, NBA Live 2003 is a detailed game--the player faces animate well and even individual player tattoos look quite similar to their real-life counterparts. But the player models (specifically their faces) aren't quite as accurate as those in NBA 2K3, and many of them just look a little too generic. The animation in NBA Live 2003 is excellent as just about every move, from the freestyle motions to lay-ups and dunks, is animated incredibly well. There are also some really nice, and useful, secondary animations such as when a player leaps out of bounds to catch the ball, only to throw it through his legs and back inbounds.The framerate remains brisk throughout most of the game, though there's an occasional split second of choppiness.


NBA Live 2003's audio is probably its weakest point, at least in terms of the commentary. The two-man commentary team gives makes nice comments on the game and repetition is kept to a minimum, but the commentary doesn't really flow throughout the game. There is some good crowd noise, particularly when you're shooting a three--you'll actually hear the crowd yell "threeee," much as they do for the home team in real life. It's too bad that there aren't more sound effects like that in the game. Like in other EA Sports games, the soundtrack consists of licensed music from various artists such as Busta Rhymes and Snoop Dogg, which may or may not interest you.


While it may not totally realistic, it still retains enough of simulation style elements (especially in the harder difficulty settings) to appease even the most hardcore basketball fan. Its up-tempo gameplay along with the great passing and control make NBA Live 2003 a truly enjoyable basketball game.


Is there a better combination out there in the video game world when it comes to playing the actual game and the soundtrack? For me, NBA Live 2003 is pretty damn high on that list. Hearing all these songs again was exactly the type of blast from the past I needed as we head into another quarantine weekend. In my opinion the old school NBA Lives were the GOAT when it came to basketball video games until 2K took over. You combine that with some of the best hip hop from the early 2000s and it's no surprise this shit went platinum. Banger after banger that you know every word to if you grew up around this time and played this game. Look at this list


So if you're looking for some type of playlist this weekend while maybe you have a quarantine zoom party or something, or maybe are looking for something to play while you do house chores, I can't recommend the 2003 Live soundtrack enough.


After a year break to market PC games is one of the most spectacular sports games EA Sports NBA Live 2003. At the disposal of the players was given all teams with professional NBA Basketball League in the current configurations of the 2002 season. The main objective of the game creators had, was to increase the pace of play action on the dance floor and the realism of the game. So now each objective player immediately turns into action-impact balls, block or application are executed exactly when we will release this command.


Live your dream of NBA superstardom in NBA Live 2003. This year's installment in the NBA Live series features a new control system that lets you make quick steals, monster shot blocks, and smooth crossover dribbles. New animations show everything from power dunks and rebounds to signature moves and coaches' reactions. The game also features old NBA uniforms from basketball legends, such as Elgin Baylor, Jerry West, and Dr. J. Add to the mix fresh commentary and dialogue between player and coach, and you have a complete NBA experience.


Nemcsak a pályán, vagy a kispadon találkozhatunk majd valódi sztárokkal az NBA Live 2003-ban, hanem a kommentátorállásban is. Az Electronic Art ugyanis sikeres megállapodást kötött Marv Alberttel, hogy közvetítse a program mérkőzéseit.


Egy újabb remek megállapodást kötött az Electronic Arts sportrészlege, mikor megnyerte Marv Albertet az ősszel megjelenő NBA Live 2003 számára. Mr. Albert több mint tíz idényen keresztül közvetített NBA mérkőzéseket különböző csatornákon, így biztosak lehetünk benne, hogy színvonalas kommentálásban lesz részünk. Ez azért is fontos, mert az EA sportjátékok - különösen a FIFA sorozat - egyik leggyengébb pontja a mérkőzések hamar unalmassá váló és ellaposodó közvetítése. Marv Albertet a kommentálásban egyébként szakértőként az egykori tréner Mike Fratello segíti. 041b061a72


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